How We Built WebSocket Servers for Vercel Functions
**With the release of Rivet for Vercel Functions, you can now build WebSocket servers on Vercel & Next.js. Check out the getting started guide for Next.js or visit our GitHub.**
**With the release of Rivet for Vercel Functions, you can now build WebSocket servers on Vercel & Next.js. Check out the getting started guide for Next.js or visit our GitHub.**
**At Rivet, we're building an open-source alternative to Cloudflare Durable Objects — a tool for running stateful compute workloads. VBARE is a small but crucial component in meeting the demanding performance requirements of Rivet Actors.**
**Rivet is an open-source, self-hostable serverless alternative to Cloudflare Workers, Durable Objects, and Containers. Check out Rivet Containers and visit our GitHub.**
Rivet Guard is our gateway service that handles all incoming traffic to the Rivet platform. Its core responsibilities include:
**In this guide, you'll learn how to build an AI-powered Linear agent that automates development tasks by generating code based on issue descriptions. You'll build a complete application that authenticates with Linear, receives webhooks, and responds to assignments + comments.**
**We're Rivet, a new open-source, self-hostable serverless platform with a focus on stateful serverless. If you want to support our mission of building a production-ready and self-hostable serverless runtime, give us a star on GitHub.**
Developers increasingly rely on AI-powered tools like Cursor, Windsurf, and Claude Code to streamline coding, debugging, and automation. But if you want your product to integrate smoothly into these AI-driven workflows, you need to structure your documentation in a way that's optimized for Large Language Models (LLMs).
We're Rivet, a new open-source, self-hostable serverless platform. We've been in the weeds with SQLite-on-the-server recently and – boy – do we have a lot of thoughts to share. Give us a star on GitHub, we'll be sharing a lot more about SQLite soon!
Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.